Shadow Lokhim Empire

Region: Frigid Caps Pop Count: 33 / 33

General Information

General
Stability: United
Stability Gain Chance: 5%
Stability Loss Chance: 0%
Stability Loss Chance On Leader Death: 50%
Infamy: 0
Total Karma: -1
Rolling Karma: 1
Temporary Karma: 0
Income
Money: 6148 / 6000
Money Income: 1148
Remaining Import Slots: 6
Remaining Export Slots: 6
Trade Distance: 10
Miscellaneous
Origin: (T) Strange Outsiders

Administration & Holdings

Administration
Administration: 5
Passive Expansion Chance: 40%
Territory: 45 / 35
Roads: 36 / 26
Territory Holdings
Plains 0
Forest 21
Dense Forest 0
Urban 0
Hill 3
Mountain 6
River 1
Desert 0
Tundra 10
Marsh 0
Hazardous Land 0
Shallow Water 3
Deep Water 0
Hazardous Water 0
Disconnected 1

Demographics & Population

Demographics
Primary Race: Palorthin
Primary Culture: Suyhi
Primary Religion: The Tn'ecist Cult
Minority Count: 0
Population Details
# Race Culture Religion

Government & Laws

Government & Laws
Government Type: Iron-Fisted Dictatorship
Succession Type: Elected
Conscription Type: Moderate
Military Funding: Notable
Magic Stance: Creation
Centralization Law: Focused
Citizenship Stance: Closed
Foreign Acceptance: Oppression
Subject Stance: Balanced
Land Doctrine: Safeguard
Naval Doctrine: Fleet
Diplomatic Stance: Belligerent
Scientific Stance: Pragmatic
Economy Type: Production
Expansion Control Stance: Free
Mercenary Law: Some Mercenaries
Consumption Stance: Standard
Tax Stance: Low
Justice Stance: Punishment

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament

War

War Modifiers

Land Attack Modifier: 3
Land Defense Modifier: 3
Naval Attack Modifier: 3
Naval Defense Modifier: 3
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/10

Unit Unit Count Upkeep
Ancient Battering Ram 0 wood: 1
money: 15
Ancient Civilian 0 money: 15
Ancient Elite Infantry 0 bronze: 2
stone: 1
money: 15
Ancient Heavy Archers 0 bronze: 1
money: 15
Ancient Heavy Infantry 0 bronze: 1
wood: 1
money: 15
Ancient Light Archers 0 wood: 1
money: 15
Ancient Light Infantry 0 wood: 1
stone: 1
money: 15
Ancient Siege Weapon 0 bronze: 1
wood: 1
money: 15
Classical Auxiliary 0 wood: 1
money: 15
Classical Civilian 0 money: 15
Classical Light Archers 0 wood: 1
money: 15
Classical Light Infantry 0 wood: 1
bronze: 1
money: 15
Classical Siege Weapon 0 iron: 1
wood: 1
money: 15
Classical Spearmen 0 stone: 1
bronze: 1
money: 15
Classical Tactician 0 iron: 1
money: 15
Imperial Legionnaire 0 prestige: 2
money: 15
Imperial Marksman 0 prestige: 2
money: 15
Imperial Vanguard 0 prestige: 2
money: 15

Naval Units

Naval Units: 0/10

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 17 36 -19 6 / 25
Wood 10 13 -3 17 / 20
Stone 7 7 0 20 / 20
Mounts 6 1 5 10 / 20
Research 8 0 8 0 / 0
Magic 8 4 4 14 / 20
Unique Resources
Resource Production Consumption Excess Storage
Bronze 5 2 3 15 / 15
Iron 5 0 5 10 / 10

Jobs

Working Pops: 0/33

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 1
administration: 1
Farmer 0 wood: 1
food: 4
Harvester 0 stone: 0
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 2
iron: 1
Miner 0 wood: 0
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 0
bronze: 1
iron: 1
research: 0

Districts, Cities, & Wonders

Districts

District Slots: 9

Ancient Home

Type: home

Cost: stone: 3
wood: 5
bronze: 2

Modifiers: wood_consumption: 1
effective_pop_capacity: 2

Node: food

Ancient Farms

Type: farm

Cost: stone: 2
wood: 6
food: 4

Modifiers: wood_consumption: 1
food_production: 2

Node: research

Classical Mint

Type: mint

Cost: money: 750
stone: 6
bronze: 3

Modifiers: bronze_consumption: 1
money_income_per_money_storage: 500
max_money_income_per_money_storage: 400

Node: luxury

Classical Workshop

Type: workshop

Cost: money: 350
wood: 4
stone: 2
bronze: 1

Modifiers: bronze_consumption: 1

Node: magic

Ancient Center

Type: center

Cost: stone: 4
wood: 3
food: 2

Modifiers: wood_consumption: 1
administration: 1
bureaucrat_wood_upkeep: -1

Node: wood

Ancient School

Type: school

Cost: wood: 8
stone: 2
bronze: 1

Modifiers: wood_consumption: 1
research_production: 1

Node: research

Ancient Forge

Type: forge

Cost: stone: 6
wood: 2
bronze: 2

Modifiers: stone_consumption: 1
bronze_production: 1
metallurgist_bronze_production: 1

Node: bronze

Classical Mine

Type: mine

Cost: wood: 6
stone: 3
bronze: 4

Modifiers: stone_consumption: 1
iron_production: 1
metallurgist_iron_production: 1

Node: iron

Classical Library

Type: library

Cost: wood: 10
stone: 5

Modifiers: wood_consumption: 2
research_production_per_turns_with_library: 5
max_research_production_per_turns_with_library: 4

Node: wood


Cities

City Slots: 5

Metropolis

Name: fuck ven

Cost: wood: 14
stone: 10
food: 8
bronze: 4

Modifiers: wood_consumption: 1
stone_consumption: 1
effective_pop_capacity: 3

Node: None

Sanctum

Name: fuck jug

Cost: wood: 10
magic: 10
stone: 8
bronze: 2

Modifiers: food_consumption: 1
stone_consumption: 1
effective_pop_capacity: 1
magic_production: 3

Node: None

Commerce

Name: fuck risen

Cost: wood: 10
stone: 8
food: 6
money: 1000

Modifiers: food_consumption: 1
mounts_consumption: 1
effective_pop_capacity: 1
money_income: 75
trade_distance: 3
trade_slots: 3

Node: None

Generic City

Name: fuck trevor

Cost: wood: 10
stone: 8
food: 6

Modifiers: wood_consumption: 1
effective_pop_capacity: 1

Node: magic

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source
magic_consumption 2.0 -1 fewadfq
stone_nodes 1.0 -1 fceadwq
stone_nodes 1.0 -1 fwqwa
magic_consumption 2.0 -1 fqdr2q
mounts_nodes 1.0 -1 fwafwa
food_production 12.0 -1 awfdfw
stability_loss_chance -0.2 -1 wfqawdf
administration 2.0 -1 wadfwada
wood_consumption 1.0 -1 fawefawf
bronze_production 1.0 -1 gewsfgs
metallurgist_bronze_production 1.0 -1 fawea
stone_consumption 1.0 -1 fwaqwfda
effective_pop_capacity 3.0 -1 wafdaw
wood_consumption 1.0 -1 wafdawda
research_production 1.0 -1 geafafda
wood_consumption 1.0 -1 wafwas
food_consumption 1.0 -1 efaa
wood_consumption 1.0 -1 waffafw
stone_consumption 1.0 -1 veafwafwawf
pop_count 33.0 -1 test
effective_pop_capacity 7.0 -1 gveafsefgs